Category Archives: Uncategorized

Effective Assessments

I have very little in the form of assessments at this current stage in the project but I feel the assessments I do have, provide a meaningful tool to guide teachers, but more importantly, students.  My initial pre-assessment isn’t necessarily authentic, but it provides the teacher with valuable information about where to go with the instructional portions of the project, while providing students with an outline for what they are expected to learn through the experience.  By ending with the same assessment both teacher and students gain a clear picture of the knowledge gained in relation to entrepreneurship.

With group projects such as this, that allow students some freedom in the direction they take, a teachers time is often consumed with answer questions and “putting out fires.”  This creates a problem when it comes to monitoring the progress of each group.  The exit card I’ve designed provides students with a tool to measure their progress and address questions or concerns.  The teacher can also use this to ensure the group is on track and they can address the questions or concerns they may not have been available to address during class.  To instill a small sense of ownership, some blank rows are left to add to the checklist as students find tasks that may have been left out.

Finally, the Business Plan and Presentation Rubric is a tool with relevance to the students.  It provides a clear model of what an exceptional finished product must contain.  Prior to beginning the business plan, groups will receive the rubric and it will be discussed orally with the entire class.  If possible, the teacher will provide examples of products demonstrating various ends of the rubric.  Throughout the development of the business plan and presentation students may consult the rubric to reflect on the quality of their work and make the necessary adjustments.

To get students more actively involved in the assessment process, after they’ve had a chance to develop their plan and presentation, I would ask students to develop a peer feedback scale about effective elements of a business plan presentation.  Students would then use this as a peer evaluation/feedback tool to practice their presentation before presenting to the investors and bank.


EDTECH 542 – Week 3

I’ve decided to go with a project based on entrepreneurship.  This past school year, my district’s 4th graders completed a field test for the next generation of assessments.  The test was quite heavy with questions relating to entrepreneurship.  To help hit some of those standards, the 4th grade Social Studies teacher completed a unit on entrepreneurship with a culminating “meaning light” project asking the students to create a poster for a business.  Coming away from the unit, I’m guessing the students took away very little about what it means to be an entrepreneur and what exactly and entrepreneur is.  In an effort to create a meaningful, and lasting learning experience I went with a project about entrepreneurship.

As I’ve completed these first stages of the project I was surprised to find that the state of Ohio actually has a set of standards in relation to entrepreneurship, the K-12 Entrepreneurship Standards.  This speaks to the importance the state is placing on teaching entrepreneurship.  I’m also surprised at the number of standards a teacher can cover not just in Social Studies but within ELA, Math, and Technology.

I’ve decided to use Wix to create my project site.  I used Wix previously for EDTECH 554.  I like the professional look of the templates with a large degree of freedom in the layout and look of individual pages within the site.  

EDTECH 542 – Effectiveness of PBL

In thinking of the elements of project based learning I can understand the benefits of such methodology.  PBL creates engagement and motivation within learners to research, think critically, and problem solve.  It offers a degree of freedom and choice allowing all types of learners to participate.  The limited research shows students involved in PBL show decreased anxiety toward some content areas, more positive attitudes toward learning, and little difference between academic performance and socioeconomic levels (David, 2008).  David (2008) points out, most research focuses on the challenges of implementing PBL, to which there are many.  These challenges range from a lack in training to demands of curriculum and testing, to the time and effort required to plan, implement, and manage PBL.  For one teacher with a class of 25 students implementing PBL is a scary prospect, especially if it the first time for the project, because there are bound to be kinks and snags along the way.

PBL is a challenging fit within the demands and expectations of many public school teachers, but as David (2008) suggests, teachers can use the key ideas of PBL to motivate and challenge students with real world problems.


David, J. (2008, February). What research says about … / project-based learning. Educational Leadership, 65:5, 80-82. Retrieved June 12, 2014, from

Language Arts in the Digital Age

Arguably, or perhaps not, English and Language Arts instruction is the most vital area of instruction for students.  After all, if students cannot read or write, they are not likely to succeed in other content areas.  That being said, a lot rests on the shoulders of English and Language Arts instructors, especially with the changes brought about in the information age, such as portable and handheld devices and the internet.  These new devices and changes in the way people communicate have posed new challenges to teachers in the form of “new literacies.”

As stated by Roblyer and Doering (2013, pg. 268), the primary responsibility of English and Language arts teachers is teaching students to make meaning of text.  This means as the literacies change, instruction must change to ensure the success of students.  A hornbook, an innovative and useful piece of technology in the 1600’s has little use in education today besides that of an historical artifact.  It will not help students of the 21st century learn to navigate digital text.  Is the same true of print textbooks?  The technologies have changed and so must the instruction if we are to prepare the students.

One of the obstacles to this change could be a generation of teachers unfamiliar with the new technologies and some of whom possess an unwillingness to learn.  I’ve often heard the grumbles, “Why do I need this.”  “I don’t care about that, I’m retiring in a couple years.”  I would argue that most of these teachers still have a passion for teaching and seeing their students succeed but because of the approach with the new technology, often times throwing new gadgets and devices into classrooms and saying “if you use this you will be better teacher and it will raise test scores,” teachers are resistant and cannot see the benefit of changing something that already works for them, especially when they are not shown how it can be used to aid their instruction.  The technology is also new to many teachers.  Even in my pursuit of a degree in early childhood education in 2004-2008, I do not recall learning about using social networking in the classroom, ebooks, iPads, even interactive whiteboards were just making their way into the program.  I did however grow up with video games and computers making the transition to new forms of technology somewhat easier.  To overcome this obstacle districts must to a better job in providing professional development for teachers in the areas of instructional technology.  Rather than just placing the technology in the classroom and telling teachers to use it. They must train teachers by showing them how the technology is helpful and relevant.  A language arts teacher would be much more likely to use their Smartboard if they knew the benefits of going through the editing and revising process with the technology.  They need to see the new and beneficial uses

Another way to overcome the obstacles of integrating technology in the Language Arts is for teachers to make use of personal learning networks, PLN’s.  Educators have always worked together to help one another with ideas and strategies on what works in their classrooms, but this often only existed within a school building or a small group of educator friends, or perhaps at a large conference.  The existence of social networking connects teachers all over the world.  If you have a question about how to integrate blogs into your writing lessons, simply post the question on a forum and get responses from teachers who already use them effectively in their classroom.  PLN’s give you access to creative, innovative educators all around the world, who post their ideas and strategies to their personal blogs giving you strategies and ideas that have already been tested by other educators.  No longer are educators limited to a small circle of fellow educators, but ideas can be exchanged across the world instantly.

Finally, one of the biggest hindrances to integrating technology into the language arts curriculum is the availability of the technology itself.  Many classrooms only have one or two computers creating a planning nightmare to get students on the computer to read and write.  Schools also have limited lab space available.  I suspect that with the advent of online standardized testing effective in the 2014-2015 school year in the state of Ohio, there will be more lab space or mobile labs available for classroom use.  Low cost alternatives to desktop models such as Google Chromebooks, will allow schools to increase their computing power while eliminating the need for more lab space.  This issue of teacher training still exists however.  Even when the technology is available teachers must be trained in how to integrate it into their curriculum.

Roblyer, M. D., & Doering, A. H. (2013). Integrating educational technology into teaching (6th ed.). Boston: Pearson/Allyn and Bacon Publishers.

Internet Safety

Internet safety is perhaps one of the largest concerns on the minds of parents and educators, and if it is not, perhaps it should be.  The news often contains stories of young students committing suicide because of their feelings of despair after being cyber-bullied.  Stories of sexual predators being caught after attempting to set up a meeting with who they thought was a young girl or boy.  And stories of child pornographers being arrested.  This does not include the cases where incidents occur and perpetrators are not caught.  Now try to shelter a child from the internet.  It is nearly impossible.  Students can connect from their cellphone, laptop, iPad, Nintendo DS, Xbox, televisions, even their mp3 player.  You don’t have internet at your house you say?  Well what about the library, school, coffee shops, Starbucks, McDonald’s, a friend’s house.  It seems as though everything has connectivity, and with the exception of those in rural areas, you can connect from anywhere.   

Don’t go lock your child in their room, because, well that’s illegal, and they would probably find some way to stay connected anyway.  Now, I don’t say this to scare you away from the internet, but to raise awareness that it can be a dangerous place if children are not educated and prepared to use it.  I think the best way to tackle the issue is to follow the advice from Jacqui Murray in her post “How to Instill Digital Citizenship in Students.”  In this post Jacqui suggests we teach children to treat internet safety like neighborhood safety.  I will use this premise to create a guide to talk to your children about internet safety.

Most of you did not let your toddler freely roam the neighborhood.  You kept them close and as they learned not to play in the road, not to talk to strangers, or to stay within a certain area they earned more privileges.  With those privileges also came more responsibilities. 

“You can do to the neighbors, but stay away from Mr. Smith’s across the street.”

“You can go to your friends, but first I want to meet them and I want to know where you are going.”

“If something happens and you want to leave, please call me.”

So, what are the rules?

  1. When at home, ask permission.  – This sets up a standard that you care about the child and want to know what they are doing.
  2. “Look both ways before crossing the (virtual) street” (Murray, 2013) – Be careful about going to new websites.  If it seems unsafe or makes you feel uncomfortable back up by pressing the back button.
  3. “Don’t go places you don’t know” (Murray, 2013) – Don’t go to sites or click on links you aren’t sure about.  These can contain software that may harm your computer.
  4. “Don’t talk to Strangers” – Unlike walking on the street, it is very difficult to tell who may be trying to talk to you on the internet, even if it is a name you know.  It is best not to talk to strangers and tell an adult if someone is trying to talk to you on the internet.
  5. Think before you act – It’s great to think you may have won a computer or a maybe even money, but these are advertisements.  Just like that delicious ice cream cone on the television that makes you want to go buy one, advertisers on the internet do what they can to make you click their advertisement and go to their site.
  6. “Play [nice]” – It’s always important to treat your friends with kindness and respect.  The same is true on the internet.  Never bully!  And help one another out.

It is vital that we teach students how to use the web.  Ignoring the issue and attempting to keep them from it, will only exacerbate the issue.  Begin teaching these skills early and talk about them often with your students and children.

Here are some more resources to educate yourself and your students.

NetSmartz – Netsmartz has numerous resources for students, parents, and educators.  This is the best resource I have come across related to computer and internet safety.

Webonauts – This is a role playing type game from PBS Kids.  The students will get to create a character and encounter different situations where they must make the appropriate decisions related to web safety.

Internet Safety for Kids and Parents– provides resources to many informative articles.  The articles can be read or students can listen to them as they are read aloud.  I have found that this motivates them to read more articles. 

BrainPop Jr. Internet Safety – This is a video for students (probably younger students K-3), but follows the same ideas as those from Jacqui Murray.

Murray, J. (2013, July 2). How to instill digital citizenship in students. Ask a tech teacher. Retrieved from

Multimedia In the Classroom

I created my video blog using my built in webcam. I wanted to use wireWAX to add interactivity with my links and some videos. It seems like a great service, but the way the “tags” work, I couldn’t add the elements when I wanted them to appear into the video.

As an alternative I used the annotations feature in Youtube. Please leave your comments.

Instructional Software

As I mention in the video, if used correctly, instructional software has great potential in education.  In this post I will highlight some of the relative advantages I see in the five different areas of instructional software as categorized by Roblyer and Doering in Integrating Technology Into Teaching (2007).

Drill and practice Software

  • The nature of drill and practice software allows it to provide immediate feedback for students and teachers.  Students can use this to adjust their learning and note areas of trouble, and teachers can use it to evaluate instruction.
  • Drill and practice software saves teachers time on grading traditional paper-pencil homework, tests, and quizzes.

Tutorial Software

  • This also provides immediate feedback to students.  Depending on the features of the software, teachers may not get as frequent of feedback as with drill and practice.
  • Tutorial software allows students to move at their own pace with lessons and practice.  Some tutorial software even levels lessons and questioning depending on how well the student is performing.

Simulation Software

  • Simulation software offers a more cost effective way of performing experiments such as dissections.
  • It is more time-efficient than actual studies. (Ex. Students can experiment with genetics without having to wait for entire reproduction and growth cycles.)
  • Simulation software also gives students “hands-on” experience.  They can see how their choices or decision directly impact the result.

Instructional Games

  • Instructional games use media that many students are already familiar with to increase their motivation.
  • As with video games they play at home, students are willing to give more time and attention to challenging and complex instructional games.

Problem-Solving Software

  • The challenge posed in problem-solving software increases students attention and motivation to solve the problem and reach the goal.
  • Software gives students the opportunity to practice problem-solving skills and test their solutions without the fear of failing.

Acceptable Use Policies

Acceptable Use Policies are a set of expectations written to clarify responsible and authorized use of technology within schools.  These documents are written to protect students and school districts from the potential dangers of technology such as hacking, sharing of inappropriate information, disturbing images and language, etc.

In my words an AUP must include a student/parent friendly explanation of what an AUP is and why it is important for the safety of the student and the school/district.  The AUP must tell users what is covered in the policy and let users know what constitutes appropriate and inappropriate use as well as the consequences for violating the expectations.  The National Education Association provides a suggestion of six components that should be included in an AUP. They are:

  1. Preamble: explains why it’s necessary and the process for developing the AUP.
  2. Definition:  should define the goals and key words used in the AUP.
  3. Policy Statement:  tells what technology/computer services are covered and under what circumstances students can use them (Ex. Must read and sign the AUP).
  4. Acceptable Uses: when and how students can use the technology/computer services.
  5. Unacceptable Uses: gives clear and specific examples of what constitutes unacceptable student use.
  6. Violations/Sanctions: how violations of the policy will be handled, consequences. (Education World)


Thornhill Elementary School – This document clearly defines acceptable and unacceptable uses including a great section on publishing information on the internet.

Monroe Township Public Schools – Monroe provides a lengthy but detailed policy mostly focusing on what is not acceptable. 

Williamstown Elementary – This policy has a great introduction (preamble) about the necessity for an AUP.  It also constructs what is acceptable/unacceptable into “I” statements that the student must agree to.

Plymouth-Shiloh Local School District – This AUP is organized much like a legal document.  It includes the sections as recommended by the NEA.


Education World: Getting Started on the Internet: Acceptable Use Policies. (n.d.). Education world: The educator’s best friend. Retrieved from

EDTECH541 – Vision Statement

Technology such as computers, tablets, and mobile devices have permeated American society over the past 20-30 years and adoptions are occurring more rapidly than any previous forms of technology in history.  According to the US Census Bureau (2013), in 1984 just 8.4% of households reported having a computer at home.  In 2011 that figure stands at 75.6%.   Currently 91% of American adults owns some form of cell phone, while 56% of these are smartphones (Smith, 2013).  And in a recent study Pew Internet researcher Kathryn Zickhur (2013) revealed 34% of American adults now own a tablet computer.  This is up from just 3% in May of 2010.  With technology such a large part of American society, and such rapid changes occurring within the world because of it, educators need to reconsider education as “ ‘learning to learn’ skills that will help citizens cope with inevitable technological change” (Roblyer and Doering, 2013, pg. 35).  When technology is used efficiently and effectively the advantages of using it in educational institutions has the potential to answer some of the most difficult questions teachers have in educating their students.

Perhaps the best way to see its benefits would be to look at Universal Design for Learning or UDL.  UDL is based on a set of three principles of curriculum development and instruction that gives all individuals equal opportunities to learn.  The three guiding principles behind UDL are “1. providing multiple means of representation; 2. providing multiple means of action and expression; and 3. providing multiple means of engagement” (Rose and Gravel, 2010).  Well-designed use of technology has the capability to affect all three of these.

Principle 1: Multiple means of representation

Everyone learns in a different way and some even have disabilities creating new challenges to learning.  Technology provides a means with which to overcome these challenges.  It allows one to easily display videos, animations or pictures to clarify a concept.  It allows you to “go” places and “see” and “do” things not generally possible without recent developments and efforts in technology. It makes authenticates an educational experience.  Advents in technology also ensure equal opportunities to those with sensory disabilities such as visual impairments or blindness.  With it one can change the display size of text, change the contrast between font and text, or have text read aloud (Cast).

Principle 2: Multiple means of action and expression

Howard Gardner’s theory of Multiple Intelligences or the various theories and research on learning styles and brain-based learning are popular among educators.  In this research, it is commonly agreed upon that children do not learn in the same way and they best express their learning differently as well (Jensen).  Rather than moving all students at the same pace whether they are ready or not, some software or websites allow students to practice and move along at their own pace (Roblyer and Doering, 2013, pg. 49).  Computers also allow students to express themselves differently.  Podcasts, videos, slideshows, comics, digital art, even relaying concepts through video games like Minecraft.  These all provide students the opportunity to learn or show what they know in ways that best fit them.

Principle 3: Multiple means of engagement

“He has no motivation.”

“She just doesn’t care.”

These things can often be heard from teachers referring to students, but technology has the potential to change that because it allows students to see the relevance of new skills and concepts, it gives students the opportunity to be active learners, provides extra motivation to at-risk students (Roblyer, Doering, 2013, pg. 51), and gives students a means to share their work to be viewed by people around the world (Markus, 2012).  Motivation among other things leads to increased effort, persistence, and performance (Ormond, 2008).  Motivated students are therefore engaged in their efforts.

Efficient and effective use of technology is vital to educational institutions if they are to prepare students for their ventures in the 21st century.


CAST (2011). Universal design for learning guidelines version 2.0. Retrieved from

Jensen, E. (n.d.). What is brain based learning?. Retrieved from

Markus, D. (2012, December, 12). An introduction to technology integration. [Video file]. Retrieved from

Ormrod, J. E. (2008). Educational psychology: developing learners (6th ed.). Upper Saddle River, N.J.: Pearson/Merrill/Prentice Hall.  Retrieved from

Roblyer, M. D., & Doering, A. H. (2013). Integrating educational technology into teaching (6th ed.). Boston: Pearson/Allyn and Bacon Publishers.

Rose, D. and Gravel, J. (2010). Technology and learning: Meeting special student’s needs. Retrieved from

Smith, A. (2013, June 5). Smartphone ownership – 2013 update.  Retrieved from

Zickuhr, K. (2013, June 10). Tablet ownership 2013. Retrieved from

U.S. Census Bureau. (2013, May). Computer and internet use in the United States: Population characteristics. Retrieved from

Minecraft Club

Yesterday I had the students start on a new map, Escape from Everest, created by The Minecraft Teacher – Joel Levin.  I let students know that this map would take cooperation in order to complete and that they would need to read the information blocks to discover exactly what they needed to do.  I also mentioned that there are resources throughout the island, but they are limited so it would be important to share.  I then turned them loose.

It’s fun to immediately hear the buzz as the students begin sharing their discoveries.  I try to promote using the in game chat to get them typing and reading as much as possible.  It seemed that most of my suggestions about sharing discoveries went unheeded though.  As I looked around there were students with completely full inventories and others with nothing.  After many complaints, especially about people stealing glowstone from the fuel canister, and requests for various items, a few of the students began to work together.  

We will continue on the map next week.  I am debating about sitting them down before to see if they can hatch out a plan or just let them work and see what happens.  I am leaning toward using last week’s experience as a teachable moment to lead a cooperative discussion about what could be done differently to get the required materials for the rocket.