The precursor to this assignment, the 2012 Horizon Report K-12, excites me about the future of education. If only we didn’t have to endure all the growing pains and oppositions to change.
I am currently a K-5 computer/technology teacher so I chose to look into the challenge of teaching digital media literacy skills. Many are under the impression that using technology in the classroom is enough to prepare students with the skills and knowledge they will need in their future. Research shows that educators need to “teach about media and technology” rather than with it (Hobbs, 2010). I feel I am guilty of this and I know that very few if any of the elementary teachers in my district are instructing about using technology. With so much available on the internet and the ability for anyone to publish information and content, its vital to teach students to think critically about how they use digital media.
Through this assignment, I am now more aware of my responsibility to prepare my students about media and technology, not just how to use it. I want to teach my students how to think critically and to ask questions about what they consume and to be responsible and respectful in what they create.
Buckingham, D. (2009). The future of media literacy in the digital age: some challenges for policy and practice. Euromeduc, Media Literacy in Europe: Controversies, Challenges and Perspectives, Bruxelas, Euromeduc, 13-24.
Martens, H. (2010). Evaluating media literacy education: Concepts, theories and future directions. The Journal of Media Literacy Education, 2(1).
Hobbs, R. (2010). Digital and media literacy: A plan of action. A White Paper on the Digital and Media Literacy Recommendations of the Knight Commission on the Information Needs of Communities in a Democracy. http://www. knightcomm. org/digitaland-media-literacy-a-plan-of-action.
(I’m still having trouble publishing to YouTube. I’ve also tried to use the embed feature from xtranormal but that didn’t work either. For now, here is a link to my animation.)
WOW!!! As I talked to each of the classes I was overwhelmed by the excitement and desire of so many students to participate. This is going to make the selection process very difficult because it will leave so many disappointed students. I’ve taken many things into consideration when selecting students for the group because I wanted a good mix of students, so I was careful when choosing.
This weekend I am going to finalize the selections and do my final revisions on the parent letter. I’m awaiting the codes from TeacherGaming LLC so I can play the game myself and learn a bit more. I’m already prepared for some students knowing much more than I do, but that should promote a good learning environment.
As mentioned before, upon returning from the Ohio Educational Technology Conference, where I heard and saw many sessions about games and learning, I came home fired up and ready to find ways to apply this research in my school. I soon realized how difficult this would be considering the current staff. I continued to research the idea anyway and came across the game Minecraft.
Now, I’d heard of the game before, but never tried it. After reading about the game and its educational values I decided to try the game myself. As I played the game I knew I had to figure out a way to get this into the school. I put together an informal request to the principal pointing out the value of the game and the idea of starting an after school club and asking if there was money available to make a purchase or if she had any ideas of where I could go to make a request. I got the response from her saying that the club sounded like a great idea and that the money was available so I could just fill out the requisition. I put together the requisition and placed the order for 25 licenses plus the MinecraftEdu custom mod through minecraftedu.com on Tuesday and I’m currently waiting for account codes.
Although this assignment took considerably more time than the previous ones I found it useful in getting back into the mindset of an active researcher/learner. Having been out of school for only a few years I couldn’t believe I had forgotten as much as I did about researching and citing sources. It was good to get back into the swing of locating scholarly research and learning about the many fresh new ways to do so with the advances in technology and the number of publications now found online.
In order to stay relevant to my students and in today’s society and in order to prepare my students for the 21st century I must stay current on today’s technology, educational and otherwise. Growing up a “gamer” and still enjoying a good video game, this research intrigues me. Despite some gray areas such as what to do about topics needing covered for the current format of standardization tests, I see great potential in video games leading to deeper, student centered learning, while promoting many of the skills contributing to their future success.
Finally, throughout my journey in this course I’ve found and subscribed to many useful resources, of which I can now add Google Scholar email alerts. Now, if I only had time to read even a small portion of these!
Link to Wentworth C – Annotated Bib